Photo
bluecohosh:

tim white

I really hate this painting.
I was just going to leave it at that, scroll past it on my dashboard, but… you know, it’s easy to write a piece off, just say ‘oh this is gross’ and think no harder than that. The challenge comes when you have to define what about a piece you don’t like and more importantly why you don’t like it.
(aaaaand brace for tl;dr)
That analysis process is one of the most useful ways to stretch your artistic limbs in the absence of another person. Forcing yourself to think actively, to be specific in your critique and thoughtful in your reasoning, not only gives you a sharper eye for others’ art - it makes you a better artist in your own right.
So much of what we do starts out as being done unconsciously, and part of the learning process is figuring how to do it all on purpose. It’s hard! Especially because as long as it works, it doesn’t feel like it’s at all needful. But if you’re working by instinct, you have nothing to fall back on if inspiration decides it’s time for a hissy fit - while if you know the way you tick, you can make those instinctive choices with deliberateness.
This takes training and practice, just like every other part of making yourself into a better artist. For me, the Spectrum Fantasy and Sci-Fi annuals are awesome for this, because there are always pieces that blow me away with their beauty alongside pieces that make me think that if this shmuck could become a professional, maybe I have a chance - so each page has the potential to become an exercise in analysis.
Tumblr images are good for this, too. And with that segue, I’ll stop pontificating and start critiquing :D
Before I go into specifics, I’m going to go out on a limb and declare that this artist’s biggest mistake was trying to be Maxfield Parrish without understanding Maxfield Parrish. Let’s take a look at the man himself, shall we?



There are some pretty direct quotes from Parrish’s style and tone in the piece. Look at that flat staging, the way the mountains were painted - hell, the girl could have come straight from a Parrish piece, the way she’s dressed and posed. But the problem is that the piece feels like a checklist he artist went down when he decided he wanted to Do A Parrish Homage - Intensely blue sky? Check. Flat staging? Check. Amber light? Check. Nature? Check. A chick in vaguely Classical drapery looking sort of thoughtful? Check - without really understanding what he was looking at.
Let’s go point by point.
Parrish’s skies might be intensely blue, but they are a) in shades of blue that suit the piece, b) precisely the right value, and c) never ever flat. Boys and girls, never ever do this with to your skies unless you are doing so for very specific reasons. Skies will just about always be lighter than the ground, being where the sun and the moon and stars, aka the biggest sources of light, are. And because of atmospheric perspective, even the flattest cloudless blue September sky will have a gradation to it.
The elements in Parrish’s paintings are arranged in layers, making for an odd not-flatness you’d get on a stage with flat panels of scenery arranged in space before a backdrop - but he did this very carefully, and always managed to give his stagings a sense of space, usually by carefully controlling the tones, values, and contrast of his set pieces. In this piece, that never happened: absolutely every element has almost the exact same level of contrast and chroma, which destroys any depth that might have been left over after the perspective was massacred. (Seriously. Try to prove that the unicorn isn’t the size of a dog using only the cues provided by the painting. I dare you.)
The light point was already sort of covered in the above point. Beyond it being incredibly chromatic and sort of impossibly consistent over what’s supposed to be vast distances, flat, hard light like that doesn’t look like anything that happens in nature, especially with the sharpness and warmth of shadows. Also, what the absolute balls is a green like that doing in a painting that ostensibly is lit by a… sunset, I guess? For the love of god, may we all make better color choices in our own pieces, amen.
The chick herself isn’t really doing anything terrible that hasn’t been covered in previous points. Though man, that drapery is so sculpted it hurts.
All of these things are technical failings that could have been solved, and I’m not talking about going to school and learning How to Art: each of these are pitfalls that could have been avoided by carefully observing Parrish’s paintings. Which is not as easy as it seems, but something to keep very carefully in mind if you’re going to do such a clear homage to such a well-known and masterful artist.
Beyond the big umbrella of Failing to Maxfield Parrish, the composition and light structure are runners-up to being what’s wrong with this painting.
Most egregious is the framing, because it manages to be wrong in two different ways. First, the way that the picture sits within the frame is… bad. The bottom half has a bunch of elements perfectly cupped by the edge without overlapping it (look at the rocks in the bottom left corner), while the top half is basically unbroken black. The entire piece becomes static and stilted, contained neatly in one little box. Secondly, the frame-within-the-frame that the trees create makes me flinch, because it frames… nothing. Nothing effectively, anyway. The dead center of that frame is a mountain, which is coincidentally also the subject of that frame. It is so stark against the sky in both color and tone that even with a glowing unicorn half an inch below, your eye is locked onto the mountain. If you do manage to look at the unicorn, the bright slope of the woman’s skirt scoops your eye immediately up to the right by the glowing mirror(?) the woman holds.
Squint your eyes at the image. What is the brightest element? The unicorn’s glow, sort of, and the mirror’s; but the woman’s chest and the aforementioned skirt are also bright, and while they’re a couple of steps darker on the value scale than either glow effect, they’re framed against much more contrasting tones and hard-edged and big areas. All of which means that your eye has no idea where to go, and sort of rests on the mountain peak before falling off the picture entirely.
…yeah, I think I’m done rambling about all of the things wrong with this. If anyone actually read through the whole thing, I am seriously impressed, because this devolved pretty rapidly. Oh well! It was a good exercise, and that makes it worth it.

bluecohosh:

tim white

I really hate this painting.

I was just going to leave it at that, scroll past it on my dashboard, but… you know, it’s easy to write a piece off, just say ‘oh this is gross’ and think no harder than that. The challenge comes when you have to define what about a piece you don’t like and more importantly why you don’t like it.

(aaaaand brace for tl;dr)

That analysis process is one of the most useful ways to stretch your artistic limbs in the absence of another person. Forcing yourself to think actively, to be specific in your critique and thoughtful in your reasoning, not only gives you a sharper eye for others’ art - it makes you a better artist in your own right.

So much of what we do starts out as being done unconsciously, and part of the learning process is figuring how to do it all on purpose. It’s hard! Especially because as long as it works, it doesn’t feel like it’s at all needful. But if you’re working by instinct, you have nothing to fall back on if inspiration decides it’s time for a hissy fit - while if you know the way you tick, you can make those instinctive choices with deliberateness.

This takes training and practice, just like every other part of making yourself into a better artist. For me, the Spectrum Fantasy and Sci-Fi annuals are awesome for this, because there are always pieces that blow me away with their beauty alongside pieces that make me think that if this shmuck could become a professional, maybe I have a chance - so each page has the potential to become an exercise in analysis.

Tumblr images are good for this, too. And with that segue, I’ll stop pontificating and start critiquing :D

Before I go into specifics, I’m going to go out on a limb and declare that this artist’s biggest mistake was trying to be Maxfield Parrish without understanding Maxfield Parrish. Let’s take a look at the man himself, shall we?

There are some pretty direct quotes from Parrish’s style and tone in the piece. Look at that flat staging, the way the mountains were painted - hell, the girl could have come straight from a Parrish piece, the way she’s dressed and posed. But the problem is that the piece feels like a checklist he artist went down when he decided he wanted to Do A Parrish Homage - Intensely blue sky? Check. Flat staging? Check. Amber light? Check. Nature? Check. A chick in vaguely Classical drapery looking sort of thoughtful? Check - without really understanding what he was looking at.

Let’s go point by point.

  • Parrish’s skies might be intensely blue, but they are a) in shades of blue that suit the piece, b) precisely the right value, and c) never ever flat. Boys and girls, never ever do this with to your skies unless you are doing so for very specific reasons. Skies will just about always be lighter than the ground, being where the sun and the moon and stars, aka the biggest sources of light, are. And because of atmospheric perspective, even the flattest cloudless blue September sky will have a gradation to it.
  • The elements in Parrish’s paintings are arranged in layers, making for an odd not-flatness you’d get on a stage with flat panels of scenery arranged in space before a backdrop - but he did this very carefully, and always managed to give his stagings a sense of space, usually by carefully controlling the tones, values, and contrast of his set pieces. In this piece, that never happened: absolutely every element has almost the exact same level of contrast and chroma, which destroys any depth that might have been left over after the perspective was massacred. (Seriously. Try to prove that the unicorn isn’t the size of a dog using only the cues provided by the painting. I dare you.)
  • The light point was already sort of covered in the above point. Beyond it being incredibly chromatic and sort of impossibly consistent over what’s supposed to be vast distances, flat, hard light like that doesn’t look like anything that happens in nature, especially with the sharpness and warmth of shadows. Also, what the absolute balls is a green like that doing in a painting that ostensibly is lit by a… sunset, I guess? For the love of god, may we all make better color choices in our own pieces, amen.
  • The chick herself isn’t really doing anything terrible that hasn’t been covered in previous points. Though man, that drapery is so sculpted it hurts.

All of these things are technical failings that could have been solved, and I’m not talking about going to school and learning How to Art: each of these are pitfalls that could have been avoided by carefully observing Parrish’s paintings. Which is not as easy as it seems, but something to keep very carefully in mind if you’re going to do such a clear homage to such a well-known and masterful artist.

Beyond the big umbrella of Failing to Maxfield Parrish, the composition and light structure are runners-up to being what’s wrong with this painting.

Most egregious is the framing, because it manages to be wrong in two different ways. First, the way that the picture sits within the frame is… bad. The bottom half has a bunch of elements perfectly cupped by the edge without overlapping it (look at the rocks in the bottom left corner), while the top half is basically unbroken black. The entire piece becomes static and stilted, contained neatly in one little box. Secondly, the frame-within-the-frame that the trees create makes me flinch, because it frames… nothing. Nothing effectively, anyway. The dead center of that frame is a mountain, which is coincidentally also the subject of that frame. It is so stark against the sky in both color and tone that even with a glowing unicorn half an inch below, your eye is locked onto the mountain. If you do manage to look at the unicorn, the bright slope of the woman’s skirt scoops your eye immediately up to the right by the glowing mirror(?) the woman holds.

Squint your eyes at the image. What is the brightest element? The unicorn’s glow, sort of, and the mirror’s; but the woman’s chest and the aforementioned skirt are also bright, and while they’re a couple of steps darker on the value scale than either glow effect, they’re framed against much more contrasting tones and hard-edged and big areas. All of which means that your eye has no idea where to go, and sort of rests on the mountain peak before falling off the picture entirely.

…yeah, I think I’m done rambling about all of the things wrong with this. If anyone actually read through the whole thing, I am seriously impressed, because this devolved pretty rapidly. Oh well! It was a good exercise, and that makes it worth it.

Photoset

‘Tim Burtonned’ Avengers by la-chapeliere-folle.

I’m going to be unpopular and say ‘no’.

This is… no. God, this sounds so harsh to say aloud, but the only thing I can think to say is that this is lazy. The artist took shorthands Burton uses very deliberately, and implemented them without thought or care.

Is his linework strange and scratchy? Yes. But its sloppiness is very calculated, and used specifically and with confidence born of years and years of experience. I know that sounds like a nitpick, but in a style that’s so minimal, literally every line counts.

And the artist couldn’t decide whether she was re-imaging the characters as Burton-world creatures - like the Hulk shadow - or whether the characters were just going to have their outfits simplified and their limbs pulled out long and skinny and their eyes made round and deeply shadowed and their faces made pointy (Tony, ugh ugh ugh) or just… keeping them the way they were (Black Widow).

I’m not slamming the artist for drawing these. I mean, mash up things you love, go for it! And if the drawing makes you happy, you have succeeded at one of the most important things in art! But uh. This is sort of making me twitch because it’s not actually well done either technique-wise nor design-wise and there are way cooler fanarts I’ve seen from either world that deserve 20k+ notes way more.

(Boys and girls, please don’t forget that Mr. Burton has other body shapes to his artistic name.)

(Source: aethyrknight, via queenklu)

Link

artist-confessions:

I really hate it when people who believe that they are worse at drawing than me come along and start complaining about how they don’t improve when it’s apparent (after talking to them to try and help with their possible issues) that they don’t draw as much.  I get even more exasperated when they begin to come across as people who simply want to be good just because they can’t handle not being good at something rather than wanting to be good because they like drawing first and foremost.

Every single time it happens, I just want to flat out tell them that reality is not a fairy tale wherein one simply gets whatever s/he wants. Whether we like it or not, we can’t simply expect ourselves to get insanely better after a day of griping and halfhearted efforts. I mean I understand the frustration of feeling like you can’t get anything right. Every artist probably feels that at some portion (or portions) in their life. But at some point, before proceeding with anything else, I think that one just has to ask her/himself (1) if s/he really wants to draw for the sake  of drawing and (2) if s/he has the determination to do number 1.

If a person can’t answer yes to both then perhaps it’s because s/he knows that there’s something else that s/he value more than doing visual art. Perhaps it means that s/he should just stop griping and start working on things that actually matter more to her/him.

Because really, what is the point of doing something if you don’t really like it?


*On a sidenote, I am aware that that last question, when interpreted out of the current context can lead to further exhausting discussions. After all, we live in a pragmatic society wherein we do things not necessarily because we like them but more of because we see the need to do them. But that is not the point of this post so any further discussion on more serious matters that go outside the ‘griping and art’ subject would be welcomed somewhere else. ouo

-yorunaka


I… have a problem with this. Not because I disagree that “reality is not a fairy tale wherein one simply gets whatever s/he wants.” Not even because I disagree that “we can’t simply expect ourselves to get insanely better after a day of griping and halfhearted efforts.” But because, from what I get from the first paragraph, Yorunaka isn’t responding to people who are badgering her over and over about their art - she’s getting annoyed at those who haven’t ‘gotten it’ yet.

“I really hate it when people who believe that they are worse at drawing than me come along and start complaining about how they don’t improve when it’s apparent … that they don’t draw as much.”

It’s self-evident to those of us who have reached a certain point as artists that drawing all the time is pretty much the only way to get better - and not just drawing all the time, but pushing the boundaries a little with each new thing. Aside from things like studying the masters and color theory and anatomy and maybe even going to school, this deep practice, this actively breaking down the artistic ruts we build up over time, is what fosters improvement. But just because it’s self-evident to us doesn’t mean it’s obvious to those for whom drawing is something they love to do but don’t understand yet.

There has to be understanding before there can be improvement. Before then, well, of course they’re frustrated with not being as good as their inspirations… and, you know what? When you don’t understand the process, it’s impossible to see the years that have gone into the couple of days or weeks it took for your favorite artist to complete their most recent piece. Elizabeth Bear calls this the ‘sausage-making process’, because if you’re doing it right, no one sees the grossness that went into the preparation and process, just the delicious end product.

Further, when you don’t understand the process, the idea of doing something like drawing things you’re not good at drawing yet, and drawing them every day, is so daunting and impossible that yeah, I can get the half-assing it. I’ve done it myself, oh believe me. But if it’s not explained, it can’t be understood, and if it’s not understood, it can’t be done the way it needs to be done.

And yes, there are people who are drawing just because they like the idea of being internet famous - but they’re not everyone. How many of those young artists Yorunaka’s so annoyed at were legitimately frustrated and reaching out to ask for help (which is, I believe, an incredibly brave action in the first place)?

It’s our responsibility as artists who have reached a certain level to help those coming up behind us, because I promise you, not a single one of us has done it alone. Each of us are here on the shoulders of those who came before us, and while we each make a decision of how much of ourselves and our time we’re willing to give in turn, it’s unspeakably selfish to simply write young artists off in turn for the crime of not getting it yet.

(This has turned into a sermon, and so I’ll stop.)

In the end, I do agree in Yorunaka’s statement that every artist must “ask her/himself (1) if s/he really wants to draw for the sake  of drawing and (2) if s/he has the determination to do number 1.” But I do not agree with her dismissal of those who love her art enough to come to her asking for help.

Link

aiffe:

quillery:

aiffe:

stale-brain-cake:

if someone ever tells you that using references to draw is cheating

punch them in the face

take a picture while you do it

and use it as a reference when you recreate it in comic form

In the interest of not having a five-mile-long text wall, here’s a summary of the discussion/argument to date (given at the risk of oversimplifying/misrepresenting the individuals’ points), with links:

Aiffe takes issue with Quillery’s tags, because artists should be allowed to feel pride over refless art-for-enjoyment

Quillery takes issue with Aiffe’s comment that drawing from imagination is ‘more creative’ than from ref

Aiffe takes issue with Quillery saying her art is ‘just’ a hobby, and expands

I’ll make the disclaimer now that I’m biased toward the use of reference, as that’s who I am as an artist.

The interesting thing about this is, I think the issue being argued is being approached by either side on almost parallel tracks. I honestly think both are saying the same thing at the core - if ref is or ain’t your thang, that’s really honestly fine, but don’t judge either way - but with two very different caveats that have absolutely everything to do with their own experiences and relationships with art.

For one person, art is something intended as a career; for the other, it’s not. For both, art is an intensely personal expression, but because the two individuals are coming at it from such different places, with such different biases, I’m not sure if they’re communicating successfully.

To be fair, I honestly can’t remember seeing anyone on dA saying ‘no ref’ as a way to clear up issues of credit, so I’m not sure how much credence to give that defense; on the flip side, I can understand someone being proud of not using any if what they achieved is something great in their eyes (since I’ve been there myself, if years ago at this point), or if they straight-up find more joy in not using it. There is, however, the… rather undeniable fact that the use of reference is seen as cheating by a lot of people in online art communities - and it’s a fairly pervasive idea, especially for artists whose formative years take place in that arena. It’s also what the original post, and Dana’s (quillery’s) tags are about… because just as no one should feel shamed into using refs, no one should be shamed out of it.

Aiffe says,

“But when I say they are less creative, I mean that less original content is being generated. This is not a “cheat.” This is not bad. This is not saying that it lacks creativity entirely. Just that reinventing is different from inventing.”

This is where Dana took offense, and where I also flinch, because, I think, it’s missing a big part of what reference is and can be.

Now, I’m going to use my own art as an example for this, because a) I’m the only one I feel comfortable calling out, and b) I use reference very, very heavily, and therefore my stuff works as a good example (I think). Let’s take two examples of art that I’ve done, both of which were entirely dependent on reference for the figure(s).

Here’s piece #1:

To do this fanart for a favorite webcomic, I copied the figure (here) as closely as I could at that point (translation: not terribly well), and I used further reference of the character herself to draw her face. The dress is out of my head, and that’s about it. But (and this is a very big ‘but’) I spent hours searching for The Right Photo to transform, and did everything I could to match what I had in my head - meaning, this pose, this drawing, was more or less in my head before I began, I would have done it from my imagination if I believed I had the skills to do it.

Here’s piece #2:

This second piece is, I’ll argue, creative in almost the same way, because here I started from my head again - the difference is that instead of searching for a photo to match it and draw from, I went out and shot the reference myself. I even went further than that, as I selected the models out of the pool of my acquaintances (based on how close their appearances were to the image in my head) and posed them myself, Frankenstein’d the mess together… and when I ran into issues with the figures’ gestures in the illustration, I shot more reference:

This is honestly what I would have done with the first piece if I’d had the means (aka, a camera), because there, again, I had the image in my head before anything else.

The level of reliance on my reference is pretty damn high across the board - high enough that until late this past year I resisted doing it for exactly the same reasons as many young artists do: it felt like cheating. But it’s not cheating, especially if you’re aiming specifically for realism, especially if you’re aiming specifically for a professional career.

And that’s the thing I think is the main reason that Dana and Aiffe’s argument/discussion isn’t meeting in the middle. Aiffe said, straight up, in her first post:

I DON’T OWE ANYONE ELSE QUALITY.

That is huge. I do owe others quality, because this is my chosen career, and Dana owes others quality for the exact same reason (if a different field). If you don’t, if you’re creating completely for yourself and anyone else enjoying the result is icing on the cake, then being free of that is a big factor in how you approach things like reference (at which point it comes down to preference).

Art done in that realm of only-for-me isn’t invalid at all - but at the same time, art done with other people in mind, and therefore referenced shouldn’t be invalidated, either, even if by something so subjective a judgement as ‘less creative’. More importantly, maybe even most importantly, young artists on either side shouldn’t be in a position to be ashamed of their inclination, whichever way that is.

As Aiffe said,

People tell me … that refs (and a number of other artistic techniques) will make my art better. They’re … certainly right about [that] (I know this because my art IS better quality when I use refs).

Reference does equal technical improvement, and for those for whom technical improvement is vital, it’s an incredible stumbling block to internalize the stigma against it.

And that’s my argument. (I’m not even sure if I have a thesis at this point.)

tl;dr: Shaming an artist - any artist - is damaging, the end.

(Source: ksljdfkjsdfkjlsdf)